Brawl - Game & Watch - Subaction - AttackAirHi
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Stats
IASA: |
None |
Auto Cancel Window: |
1-5 |
Auto Cancel Lag: |
2 |
Landing Lag: |
9 |
Landing Lag (L-Cancel): |
4 |
Hitboxes active: |
6-12, 20-22 |
Hitbox set 0 hits: |
6, 20 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-12
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
0 |
20 |
60 |
94 |
Normal |
Burn |
AP |
true |
false |
false |
5 |
5 |
|
0 |
1 |
7 |
0 |
20 |
60 |
94 |
Normal |
Burn |
AP |
true |
false |
false |
5 |
5 |
|
0 |
2 |
0 |
120 |
0 |
100 |
80 |
Normal |
Unique |
AD |
false |
true |
true |
1 |
3 |
|
0 |
3 |
0 |
70 |
0 |
100 |
80 |
Normal |
Unique |
AD |
false |
true |
true |
1 |
3 |
|
Frames:20-22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
0 |
55 |
98 |
90 |
Normal |
Burn |
AP |
true |
false |
false |
6 |
6 |
|
0 |
1 |
9 |
0 |
55 |
98 |
90 |
Normal |
Burn |
AP |
true |
false |
false |
6 |
6 |
|
0 |
2 |
0 |
120 |
0 |
100 |
80 |
Normal |
Unique |
AD |
false |
true |
true |
1 |
3 |
|
0 |
3 |
0 |
70 |
0 |
100 |
80 |
Normal |
Unique |
AD |
false |
true |
true |
1 |
3 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 2 }
- ModelChanger { reference: 0, switch_index: 3, bone_group_index: 0 }
- IntVariableSet { variable: LongtermAccessInt (0x45), value: 4 }
- GenerateArticle { article_id: 6, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(8)] }
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 94, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 20, size: 6.5, x_offset: 0.0, y_offset: 14.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 94, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 0.0, y_offset: 8.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 45, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 80, wdsk: 120, kbg: 100, shield_damage: 0, bkb: 0, size: 13.0, x_offset: 0.0, y_offset: 11.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 45, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 80, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 33.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- AsyncWait(19.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 90, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 55, size: 6.5, x_offset: 0.0, y_offset: 14.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 90, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 55, size: 4.3, x_offset: 0.0, y_offset: 8.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 45, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 80, wdsk: 120, kbg: 100, shield_damage: 0, bkb: 0, size: 13.0, x_offset: 0.0, y_offset: 11.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 45, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 80, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 33.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
- SyncWait(3.0)
- DeleteAllHitBoxes
GFX
SFX
- AsyncWait(6.0)
- SoundEffect1(4484)
- SyncWait(14.0)
- SoundEffect1(4484)
Other
- AsyncWait(6.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(8.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 1.0, stength: 90.0, speed: 300.0, size: 1.0, unk3: 0.0, unk4: 30.0, unk5: 32.0, unk6: 60.0, unk7: 60.0, unk8: 50 })
- AsyncWait(18.0)
- EndAestheticWindEffect { unk: 0 }
- AsyncWait(18.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(22.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 90.0, speed: 300.0, size: 1.0, unk3: 0.0, unk4: 30.0, unk5: 32.0, unk6: 60.0, unk7: 60.0, unk8: 50 })
- AsyncWait(26.0)
- EndAestheticWindEffect { unk: 0 }