Brawl - Game & Watch - Subaction - AttackAirHi

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Stats

IASA: None
Auto Cancel Window: 1-5
Auto Cancel Lag: 2
Landing Lag: 9
Landing Lag (L-Cancel): 4
Hitboxes active: 6-12, 20-22
Hitbox set 0 hits: 6, 20
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-12

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 7 0 20 60 94 Normal Burn AP true false false 5 5
0 1 7 0 20 60 94 Normal Burn AP true false false 5 5
0 2 0 120 0 100 80 Normal Unique AD false true true 1 3
0 3 0 70 0 100 80 Normal Unique AD false true true 1 3

Frames:20-22

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 9 0 55 98 90 Normal Burn AP true false false 6 6
0 1 9 0 55 98 90 Normal Burn AP true false false 6 6
0 2 0 120 0 100 80 Normal Unique AD false true true 1 3
0 3 0 70 0 100 80 Normal Unique AD false true true 1 3

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 2 }
  2. ModelChanger { reference: 0, switch_index: 3, bone_group_index: 0 }
  3. IntVariableSet { variable: LongtermAccessInt (0x45), value: 4 }
  4. GenerateArticle { article_id: 6, subaction_only: true }
  5. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(8)] }
  6. AsyncWait(5.0)
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 94, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 20, size: 6.5, x_offset: 0.0, y_offset: 14.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 94, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 20, size: 4.3, x_offset: 0.0, y_offset: 8.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 45, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 80, wdsk: 120, kbg: 100, shield_damage: 0, bkb: 0, size: 13.0, x_offset: 0.0, y_offset: 11.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
  11. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 45, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 80, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 33.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
  12. AsyncWait(12.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(19.0)
  15. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 90, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 55, size: 6.5, x_offset: 0.0, y_offset: 14.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  16. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 90, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 55, size: 4.3, x_offset: 0.0, y_offset: 8.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  17. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 45, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 80, wdsk: 120, kbg: 100, shield_damage: 0, bkb: 0, size: 13.0, x_offset: 0.0, y_offset: 11.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
  18. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 45, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 80, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 33.0, z_offset: -0.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
  19. SyncWait(3.0)
  20. DeleteAllHitBoxes

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect1(4484)
    3. SyncWait(14.0)
    4. SoundEffect1(4484)

    Other

    1. AsyncWait(6.0)
    2. Rumble { unk1: 16, unk2: 0 }
    3. AsyncWait(8.0)
    4. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 1.0, stength: 90.0, speed: 300.0, size: 1.0, unk3: 0.0, unk4: 30.0, unk5: 32.0, unk6: 60.0, unk7: 60.0, unk8: 50 })
    5. AsyncWait(18.0)
    6. EndAestheticWindEffect { unk: 0 }
    7. AsyncWait(18.0)
    8. Rumble { unk1: 16, unk2: 0 }
    9. AsyncWait(22.0)
    10. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 90.0, speed: 300.0, size: 1.0, unk3: 0.0, unk4: 30.0, unk5: 32.0, unk6: 60.0, unk7: 60.0, unk8: 50 })
    11. AsyncWait(26.0)
    12. EndAestheticWindEffect { unk: 0 }